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Split up to fight dredge and horseborn rook
Split up to fight dredge and horseborn rook






The feedback we received suggested that players loved the combat but after a while they thought it got monotonous. We’ve done some major improvements to combat. Therefore we didn’t want to rethink the whole thing or give players brand new systems so it’ll feel like you’re flowing right from the first game into the second. We’ve watched a ton of Lets Plays, heard a lot of unvarnished feedback, and most people thought the game was really good and wanted more. GameWatcher: What have you learned from the development and reception of The Banner Saga?Īrnie Jorgensen: We’ve learned a lot from both. John Watson: And I’m John Watson, the Tactical Director of Stoic. GameWatcher: Okay, let’s start with the introductions!Īrnie Jorgensen: I’m Arnie Jorgensen, the Art Director at Stoic.

split up to fight dredge and horseborn rook

Chris Capel caught up with Arnie Jorgensen and John Watson from Stoic at the EGX Rezzed event and chatted about the game.

split up to fight dredge and horseborn rook

The good news is that Banner Saga 2 is due out soon so we thought it’d be a perfect time to catch up with developer Stoic on what they’re bringing to the sequel. Now we greatly enjoyed the original The Banner Saga, but upon reaching the end it was clear the story wasn’t over. WITH THE RELEASE FAST INCOMING, CHRIS CAPEL CHATS WITH STOIC ABOUT THE CONTINUING BANNER SAGA








Split up to fight dredge and horseborn rook